Lets from here begin to code the uninformed Search Strategies:
v Breadth First Search
public static void Breadth_First_Search(Node Start, Node Goal)
{
GetSucc x = new GetSucc();
ArrayList children = new ArrayList();
Queue Fringe = new Queue();
Fringe.Enqueue(Start);
while (Fringe.Count != 0)
{
Node Parent = (Node)Fringe.Dequeue();
Console.WriteLine("Node {0} Visited ", Parent.State);
//Console.ReadKey();
if (Parent.State == Goal.State)
{
Console.WriteLine();
Console.WriteLine("Find Goal " + Parent.State);
break;
}//end if
children = x.GetSussessor(Parent.State);
for (int i = 0; i < children.Count; i++)
{
int State = (int)children[i];
Node Tem = new Node(State, Parent);
Fringe.Enqueue(Tem);
}//end for
}//end while
}//end method
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