Lets from here begin to code the uninformed Search Strategies:
v Breadth First Search
public static void Breadth_First_Search(Node Start, Node Goal)
{ GetSucc x = new GetSucc(); ArrayList children = new ArrayList(); Queue Fringe = new Queue(); Fringe.Enqueue(Start); while (Fringe.Count != 0) { Node Parent = (Node)Fringe.Dequeue(); Console.WriteLine("Node {0} Visited ", Parent.State); //Console.ReadKey(); if (Parent.State == Goal.State) { Console.WriteLine(); Console.WriteLine("Find Goal " + Parent.State); break; }//end if children = x.GetSussessor(Parent.State); for (int i = 0; i < children.Count; i++) { int State = (int)children[i]; Node Tem = new Node(State, Parent); Fringe.Enqueue(Tem); }//end for }//end while }//end method
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